Where to find zydrine eve




















It might also be cheaper to buy the minerals in that location, but that requires that a supplier will haul them. Each activity should be looked at seperately to see if it is profitable, then compared with the whole to see how it fits in. However, most often when people talk about building stuff using minerals that they mined themselves, they have not stopped to think about how they are really making their money. Is it by mining, hauling, or building, or is it somehow greater than the sum of those parts.

As long as you stop to think about how the parts come together to form the whole, you will do well. If not, there are plenty of people who will exploit your naivety. I would agree that if you can't make a modest amount of profit by buying at current mineral prices, you're not looking in the right markets, but just think If something's not profitable, don't do it, be a flexible producer and find a new market or a new item to make and sell.

Zydrine at 2k a pop is dirt cheap compared to what it used to be. It really is. And you can usually sell ammo at a decent markup over mineral costs. If you can't, you're doing something wrong. Oh, by the way, try looting L4 Drone Missions. Originally by: Dretzle Omega stuff You need to get a textbook with the word "economics" in the title. When you do look up the term "opportunity cost".

No, you just don't understand it properly. Cost can be of any possible kind, from running costs to opportunity foregone costs. Quote: Trit for 2 ISK each. Wether you sell that tritanium on the market for 20k, or you never had the tritanium and you BOUGHT it from the market for 20k, same thing.

So, you either have 20k cash you buy 10k trit with, or you have 10k trit to begin with, same thing. The actual profit in both cases when you sell an item for 40k ISK is More often than not, it's more akin to 10k trit you could sell for 3 ISK, and then a 2k install cost, then if you sell the item for 35k ISK, you're very lucky.

If you sell the trit, you made 30k. If you invest 2k more, you might just make 35k. So your profit is still only 3k per sale. Why not?

Is there added value? The only use for manufacturing in this case is to enhance sales velocity. Take advanced materials, for instance. They're moderately hard to sell on the market large supply, many sellers. If you manufacture your advanced materials into T2 components, they could perhaps sell faster. Or not. It simply moves you into a different market.

However, the minerals market is ridiculously high-velocity. Mineral orders of a reasonable size sell out in minutes or less. Did you make a profit?

You lost money. Did you make a profit mining? Did you make profit manufacturing? It could be worth it if the raw steel market is saturated and you HAVE to move product, but probably not.

The minerals market is too high-velocity. Look up opportunity cost. If you sold the materials, you might actually make more than manufacturing product. That's what we're trying to tell you. Therefore, if you mine k isk worth of trit and turn it into a sensor booster, you lose money when you sell it for 75k.

Yes, you made money overall. But by manufacturing it, you lost 25k isk. You can always sell the minerals on the market, therefore they have value, mined or not. It's a matter of opportunity cost. I'll restate that. It feels like this is explained at least once a week here. Not to be offensive, but please lurk more. You make the industrialist in me cry when you don't understand opportunity cost. Let's say a Thanatos takes components to build. You're a rich bastard who owns all the prints.

Let's say for simplicity that they are all the same component. The build cost of one component is 7m isk. You could sell each component for 10m isk, or a complete Thanatos sells for m isk. What would you do? The industrialist says, build components. This presumes people will buy components. But components represent minerals, and a thanatos represents a manufactured module.

People will always buy minerals. These numbers are all pulled out of my behind. But the point is that the intermediate steps minerals have their own implicit value, and manufacturing does not always add value. To put this in terms of opportunity cost, by manufacturing the Thanatos for a profit of m, you give up the profit of selling the components for m. Therefore, you are "giving up" m. You never had this isk, but you gave it up nonetheless.

I can produce Wrath Cruise Missiles for 6k and a few minutes of mining, and then sell them for about isk pulling the lowest average from my region , the actual current value is around isk, so I am making considerable profit from buying zydrine at each. My question to everyone was if there was any way to acquire zydrine for less than isk each, aside from mining.

I will just buy all the cheap zydrine I can find while it is cheap, and then mine the rest of the ore in my current system.

Originally by: Quesa I have found that Exploration at times can be a great way to increase the value of mined ores. Yes, exploration can help a LOT. Even a small one can give you a good boost of iso at least. But, as for no gankers, that's not true. I've lost a covator and a Hulk in. They scan down your ship. Yes, it's a lot harder for them to find you, but they still can. The biggest change to come is with the ore DNA.

This change is part of both the Shortage Phase and the Redistribution Phase. The Shortage part has to do with the exact values that were decided, while the Redistribution has to do with the material composition. The mineral output of all asteroid ores will be changing in order to create room for a better geographical distribution of minerals, as stated above in the Redistribution Phase Section. Here are the changes only standard ores presented, appropriate changes are in place for higher yield ores :.

Alongside that, the following is expected:. This has now been almost a year long journey, and there is a lot more to come. Caldari Navy Hookbill Blueprint. Caldari Navy Warp Disruptor Blueprint. Caldari Navy Warp Scrambler Blueprint.

Caldari Phenomena Generator Blueprint. Capital Ancillary Armor Repairer Blueprint. Capital Ancillary Shield Booster Blueprint.

Capital Armor Plates Blueprint. Capital Armor Repairer I Blueprint. Capital Cap Battery I Blueprint. Capital Capacitor Battery Blueprint. Capital Capacitor Booster I Blueprint. Capital Clone Vat Bay Blueprint. Capital Computer System Blueprint.

Capital Construction Parts Blueprint. Capital Corporate Hangar Bay Blueprint. Capital Doomsday Weapon Mount Blueprint. Capital Energy Neutralizer I Blueprint. Capital Hull Repairer I Blueprint. Capital Jump Bridge Array Blueprint. Capital Jump Drive Blueprint. Capital Launcher Hardpoint Blueprint.



0コメント

  • 1000 / 1000