Where to find concerto maplestory




















Joined: Dec 11, Messages: 2, Likes Received: 1, If you are crafting for the revolver, I have about 15 clean concerto that I can sell for 8m ea. AhLiGaddo , Apr 18, Shnang likes this. Have you tried at Newtie? It is abit better than dark cornian. Nemo , Apr 19, Jasonxx likes this.

I haven't tried that, I thought that Dark Cornians were a better farming mob then Nest Golems, do you have a recommendation on which map to farm for nest golems?

Jasonxx , Apr 19, Ayane , Apr 19, You only kill three Nest Golems in this spot but you don't have to move which is nice. Newties don't drop it, only Nest Golems. The item can only be used on Epic Rank Inner Abilities or higher. Make sure to move it from your cash inventory to your item inventory and use it soon!

May 31 after maintenance to June 20 before maintenance in the Random Rewards category in non-Reboot worlds only. New mounts have also come to Andersen's Box! These mounts are all available as day versions. Andersen's Box is a special item that will give you one random in-game item when you open it! Click here to read more about Andersen's Box! If you're going for the premium look, the Premium Surprise Style Box has the most sought-after styles in all of Maple World!

Each Premium Surprise Style Box holds a permanent random decorative item! There are different permanent items available from the Premium Surprise Style Box. In non-Reboot worlds, you can trade these style box items with other players through the Cash Item Trade window, if you haven't equipped them.

Right-click on a character to see the menu. Pure Power: Added a function to increase attack speed by 1 level. Adele Adele has been showing a good performance overall and its survivability will be adjusted for balancing purposes. True Nobility: If the damage received in place of a party member is fatal, Adele can no longer receive the damage. Feather Float: Based on when the skill reaches master level, cooldown will be increased from 6 to 8 seconds, and Aether Weaving Cost will be increased from 20 to Aether Guard: Skill will be changed from an effect that grants invincibility when hit by an enemy attack immediately after using the skill to an effect that nullifies damage from 1 attack and increases Hit Damage Decrease Amount when holding down the key.

True Nobility - Shield Reinforce: Skill will be changed from an effect that generated shield proportionately to damage received in party member's place to an effect that increases damage when shield exists while True Nobility is active. Aether Guard - Persist: Skill will be changed from an effect that increases Invincibility time to an effect that increases max key-down time. Note: Hyper passive skills' SP will reset after October 6 maintenance. Crystal Skill - Wings of Glory: The use delay of a fully-charged Crystal Battery will be increased from 10 to 20 seconds.

Crystalline Bulwark: Invincibility will be applied for 4 seconds even without Lucent Brand. Invincibility time increase per Lucent Brand will be reduced from 1 to 0. Ark Impending Death: Fixed the issue where it activated to the Flora state skills as well.

Hoyoung Hoyoung has been showing excellent performance in every area. The difficulty of playstyle and damage will be adjusted for balancing purposes. Sage: Clone Rampage: The number of clones will be reduced from 12 to Hayato We plan to adjust Sanrenzan's number of hits and MP cost to improve the level-up difficulty in the early stages.

Since Hayato has quite a few active buff skills compared to other jobs, we will proceed on making some of them into passive buffs. Due to the absence of Final Attack type skills, the bonus attack that is only activated in the existing Rai Sanrenzan will be renewed as a skill called Akatsuki Trace.

Sanrenzan: The number of attacks will be fixed to 3 times for its first to third hits. Jin Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Fuu Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Rai Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Shinsoku: The fixed speed while casting will be increased from 70 to max The interval between the number of attacks will be increased.

Added Quick Leap, a double jump skill that lets you jump once more in the direction the character is facing, that can be used from Quick Draw. Developer Comments: We increased the movement efficiency upon using Quick Draw by decreasing the casting delay and added a double jump skill. Sudden Strike: Based on when the skill reaches master level, debuff duration will be increased from 10 to 30 seconds.

Master of Blades: Mastery will be increased from 75 to Military Might: Skill will be changed to a passive skill.

Max Level Developer Comments: In order to increase the overall firepower, the bonus attack that was applied only to Rai Sanrenzan will now be applied to Hayato's main skills as well. Kanna We attempted to ease the control difficulty of Mana Vein by expanding its small effect range which made it difficult to choose a location. We hope to reduce players' stress of managing mana by decreasing the Max HP consumption effect.

Circle of Suppression: Skill will now be affected by the Buff Freezer effect. Jett The max monsters that can be attacked with Planet Buster will be increased. We changed some of the active buffs to be passive in order to ease the control difficulty. We will proceed to change the skills that display the old Explorer effect to enhance Jett's character's concept. A few skills have been changed to supplement Jett's damage dealing cycle composed of weak skills. Planet Buster: Max Enemies Hit will be increased from 6 to Bounty Chaser: Skill will be changed to a passive skill.

Slipstream Suit: Skill will be changed to a passive skill. Gravity Booster: Skill will be changed to a passive skill. Backup Beatdown: Attack interval will be reduced. Strikeforce Showdown will be applied to Backup Beatdown.

Bionic Resilience: Removed the casting motion so the skill can now be used while moving. Abnormal Status Resistance and Elemental Resistance will be increased from 15 to Buff duration will be reduced from to 30 seconds.

Removed delay upon activation. Removed the MP consumption-related text from the skill description. Duration will be reduced from 30 to 10 seconds. Skill will be changed to install the final stage effect of Gravity Crush immediately.

Turret Deployment: Skill can now be used while in the air. The bonus for normal monster hunting in Snow Leopard mode has been enhanced. Cat's Cradle Blitzkrieg and Champ Charge were renewed since they were not functioning properly. Added a new feature for Cub Cavalry and proceeded with various convenience changes. Skill will now maintain Furious Strikes by pressing the key.

Developer Comments: Furious Strikes attack at a similar speed as a rapid fire skill, however, it can be tiring to repeatedly press the control key. To improve such inconvenience, we changed the skill to link by pressing the key. Snow Leopard Mode Developer Comments: The Snow Leopard mode was improved to show more powerful performance upon hunting normal monsters. Baby snow leopard attack count will be increased from 2 to 4.

Added a max number of baby snow leopards of The buff effect range will be activated around the caster and the passive effect will be updated every 10 seconds. It has been changed to apply them centered on the caster's location to enhance the concept of a party buffer. Meow Card: Based on when the skill reaches master level, buff duration will be increased from to seconds. MP Cost, based on when the skill reaches master level, will be increased from to Champ Charge: The attack will be activated and buff will be provided according to the current animal mode upon casting the skill.

Cooldown will be reduced from 60 to 30 seconds. Aerial Relief: Cooldown will be reduced from to seconds. Cub Cavalry: Added a feature to create a group of 4 baby animals in the character's current location in the direction the character is facing upon using the skill while pressing the key down. Developer Comments: We added a new feature so that Cub Cavalry can be used stably in boss battle.

Back to Top Content Improvements Tower of Oz Improvements Monsters on the 37th floor can no longer be lifted up using skills that lift up monsters. Certain quizzes given on the 39th floor will be changed. An explanation has been added to the quiz questions given on the Undersea 43rd floor.

An explanation has been added to the question concerning the number of monsters defeated on the 11th floor and 21st floor. It will no longer be about how many the party defeated but how many the individual defeated instead. Dorothy's Meteor attack pattern will end when she is defeated. Fixed the issue where sometimes the monsters were not summoned on the 13th floor.

Fixed the issue where after game maintenance, notification for previous 1st place would be displayed when entering the lobby. This notification will no longer be displayed.

Added Ring Activation Skill Developer Comments: The special skill rings from the Tower of Oz content are strategically used in boss battles, and sometimes up to 10 types are used. As a result, it was inconvenient to assign a shortcut for each skill or to activate the skill with the mouse during a fast-paced boss battle. The activation effect and cooldown of 'Ring Activation' skill are shared with the active skill of the currently equipped special skill ring.

If you change the special skill ring, it will be changed accordingly. To support players with Color Blindness, each card type will have a distinct, specific pattern to make it easier to recognize the card types on the 2nd floor. Added an exclusive skill that can interfere with the oiling of the Tin Woodman on the 20th floor or push the Scarecrow away on the 40th floor.

In addition, interfering with the oiling of the tin will stun the Tin Woodman for a set period of time. Monsters that cannot be distinguished by silhouette will no longer appear on the 49th floor.

Clang and Pixie type monsters will no longer appear as a silhouette on the 49th floor. Fixed the issue where monsters summoned on the 13th floor were immobilized. Fixed the issue where it was possible to clear the 38th floor by hunting only Grizzlies through Soul and Set-up skills without closing the last dialog window after talking to the NPC on the 38th floor.

Fixed the issue where if you press the up arrow key in a specific area on the 40th floor, the motion that teleports you in place was displayed. Fixed the example answer of a question related to the 36th floor that appeared on the 43rd floor.

Fixed the issue where the player was unable to move to the next floor if Red Sand Powder was dropped on the right side of the sign after completing the mission on the 29th floor. Mu Lung Dojo Improvements Fixed the issue where Irena used an invincibility pattern on the 57th floor even while she was stunned. Improved the issue where there was a time difference between what's displayed in the UI and what's recorded in the ranking. The position of the buff icon has been changed so that the buff icon will no longer cover the timer.

The timer format has been changed in which the time will now be subtracted from 15 minutes 00 seconds. Developer Comments: Since the content has a time limit of 15 minutes, the display has been changed to a format that is subtracted from 15 minutes to make the remaining time more intuitive.

Fixed the issue where when a player leaves the Utility Training Center without any refundable tickets remaining, So Gong would sometimes inaccurately instruct that ticket can and cannot be refunded. Fixed the issue where the mix-dyed Zero character's hair color was incorrectly displayed as the mix-dye hair base color on the rankings.

Monster Park Improvements Fixed the issue where character and monster moved outside of the screen in Monster Park's Lachelein the Dreaming City stage 5. If you attempt to enter Monster Park with the Profession UI open, you will be prompted to close all related windows and attempt to enter again.

Fixed the issue where the boss monster did not appear in the Monster Park's Knight Stronghold final stage. Fixed the issue where the Monster Collector quest cannot be completed when the Poison Flower monster is already registered in the Monster Collection. The number of exchange tickets for 1 Gem that can be obtained as a Well-Deserved quest reward has been increased from 1 to 5.

The number of Nurture is reduced from 3 to 1, and the monster EXP, farm EXP, and Waru that can be obtained from Nurture have been increased by 3 times compared to before. When the special category combination fails, it won't just show C-grade monsters, but monsters with a grade according to the general combination logic will appear.

The probability of special category monsters appearing upon combination has been modified according to the grade, and the probability has been increased compared to the previous ones. Reboot World Improvements Fixed the issue where inactive missions from Maple Guide appeared to be available in Reboot world.

A message will now be displayed in the Battle tab when EXP and item acquisition amount decreases due to being in a party. A system message will now be displayed when a player picks up dropped mesos while a party member is on a different map and the corresponding party member does not receive their share. Scissors of Karma and trade-related information will be removed from the Cursed Kaiserium quest dialogue in Reboot world. Fixed the issue where equipment that doesn't fit the job was dropped upon defeating a Shark or Cold Shark.

Fixed the issue where items that cannot be acquired in the Reboot world were listed in the description of the Hunter Pouch and Substantial Exploration Box.

Fixed the issue where Evan's Dragon Equipment and Mechanic's Mechanic Equipment did not drop upon defeating normal monsters. Other Improvements Fixed the issue where the Dream Defender weekly rankings would constantly display the ranking information of the first world player checked when attempting to check rankings of different worlds afterward.

Added information that players can only receive up to Dream Coins per day from Dream Defender in Mr. Fixed the issue where the cooldown only applied if the player obtained an item at the same time it disappeared during Flag Race. Fixed the issue where players received the same 30 ranking points that 5th place would receive when they completed the Flag Race in 6th place or below.

Fixed the issue where the Mystery Mastery Book could be obtained from certain monsters in Silent Crusade. Fixed the issue where an equipped two-handed weapon's image would disappear when equipping the Transparent Shield in Cash Shop preview. When you attempt to delete a Cash item, the icon and name of the item will now be displayed in an information window. Fixed the issue where the default sort order of items in the Cash Inventory changed each time a player entered the Cash Shop.

Fixed the issue where the character's appearance in the Cash Shop preview was not displayed correctly if the player entered the Cash Shop while using a skill via a macro function.

When there are more items that fit quick search criteria than the list that can be displayed, players will now receive an information pop-up to allow them to continue searching through the following list. Search Option Improvements Added search options for additional options, upgrade count, and Scissors use count. The number of detailed search filters has been increased from 3 to 5, allowing players to search items with more detailed conditions.

Search Result Improvements Added price per item display and sorting function for items sold in cash bundles. Increased the click range of the sort button in the search result list. Eggrich will now provide more detailed explanations about the existing registration deposit.

The explanations include the following: Players must pay the registration deposit when listing or re-listing items for sales. If the sale is successful, players can receive the registration deposit back. If a player cancels after listing or the item does not sell within the period, the registration deposit cannot be returned.

Guild Improvements Fixed the issue where sometimes the Guild Emblem wouldn't register. Fixed the issue where there was no message if guild skill points cannot be used at that time due to too many players. A message will now be displayed in such circumstances. Fixed the issue where the game client may crash when alliance chat was used while or more alliance members were logged in.

Fixed the issue where the game client may crash if a player searched again after clicking the next page from the Guild Search results page in the Guild UI. Legion Improvements Fixed the issue where only Alpha would appear, have its skill used, and only Shadow Rain sound effect being heard when Zero is assigned to a unit in Legion Raid.

Fixed the issue where players cannot use the mouse wheel to scroll up and down in the Legion Raid Ranking list and the Beauty Salon list. Fixed the issue where the game client may crash when an NPC was clicked at the same time a Hidden Portal was used. Fixed the issue where the game client may close when moving to the World Selection screen while the NPC Shop was open.

Fixed the issue where if a player, while in a party, moved to a different channel after an item was dropped and then moved back to the same channel, sometimes the dropped item would not be seen. Fixed the issue where an invitation would not be displayed above the character's head if Rune of Might was used to change the character's size. Fixed the issue where sometimes pets with Ignore Item skill would not pick up any of the dropped items if the boss monster was defeated immediately after entering the boss battle map.

Fixed the issue where if a player selected a potion registered to a slot in the Equip Inventory's Pet tab and then clicked the slot again, the potion selection would not be canceled.

Fixed the issue where Soul Gauge's max value was displayed as 0 if the player unequipped a Soul Weapon and then equipped it again. The sound effect played when a player has insufficient Arcane Force or Sacred Power will be changed from a skill sound effect to a normal sound effect. Fixed the issue where skill and sounds used in Split Road of Destiny Explorer job preview were unnatural. Fixed the issue where the system message displayed when logging into the game had spacing issues and typos.

Fixed the issue where the following skills could attack or place debuffs on ally NPCs or enemies that can't be attacked. However, debuffs can still be placed on the Transcendence Stone in Damien boss battle. Since the intention of this fix wasn't to change other contents, an exception was made for the Transcendence Stone in Damien boss battle to avoid changing the existing battle pattern.

If damage can be dealt using an attack, other than pet and installation skills, during a transformation potion, various issues may occur due to a conflict with the battle system.

Thus, function has been limited so that damage can't be dealt during transformation. We will continue to address other skills that deal damage during transformations when they should not be. Players will no longer be able to interact with NPC during the delay time between using the Return skill and teleporting. Fixed the issue where the following skills appeared as if only the first attack was blocked during patterns with multiple attacks: Mihile's Royal Guard Adele's Aether Guard Fixed the issue where there would be a twitching motion when the character used certain buffs that don't have a casting action while hanging on a rope or ladder.

Fixed the issue where the player was unable to obtain items falling down in the Rune of Riches Bonus Stage while the key-down skill was being used. Fixed the issue where the duration was applied abnormally if the player changed the stage at the same time Last Resort's duration ended. Fixed the issue where skill or consumable item, registered to a corresponding key, was used in Korean keyboard input mode when selecting the Loaded Dice pips.

Fixed the issue where the skill icon slightly moved when the player hovered over the Tangerelephant mount skill. Fixed the issue where the skill activated but did not deal damage if it was used after moving a channel just before the cooldown time was reset. A Decent skill will not be activated if a better buff is currently applied. Players will no longer be able to set skill macro names using censored words in the in-game chat.

Fixed the issue where the Critical rate increased by using the Critical Defense Ring item was not reflected. Fixed the issue where certain passive effects of skills with prerequisite skills were applied even if the prerequisites were not met. Fixed the issue where, when the following jobs that do not use arrows or bullets equip them, Attack Power was applied or consumed when using certain skills: Pathfinder Cannoneer Mercedes Mechanic Kain Angelic Buster Jett Fixed the issue where the skill damage was not applied when the player used the following skills that attack consecutively after attacking more than a certain number of times in one place: Dual Blade's Asura Corsair's Bullet Barrage Xenon's Omega Blaster Fixed the issue where the following skills that can push monsters could not push the scarecrows on the Tower of Oz 40th floor: Marksman's Dragon's Breath Night Lord's Gust Charm Corsair's Blackboot Bill Wind Archer's Fairy Spiral, Spiraling Vortex Mechanic's Punch Launcher Fixed the issue where the icon would darken when the player hovered over certain mount skills.

Fixed the issue where Explorer Warrior's War Leap skill icon was displayed in a different color in the skill level increase UI. Issue where the movement speed changed if the player was in the air by using the Blink skill right after canceling a skill that allows the player to be mid-air. Issue where the character would remain in the air even when they transform by using a Transformation Potion, etc.

Issue where certain command skills were available for use even when in the air. Fixed the issue where the following immobilization skills caused monsters in resistance time to be stunned: Paladin's Smite Shield Wild Hunter's Jaguar Soul Fixed the following issues with the Darkness status: Issue where the screen effect would shake when a skill that makes the character move frequently was used.

Issue where the character's image was not displayed when using the Beta resolution. Fixed the issue where the player was unable to activate a skill until landing on a platform when they bounced against a wall using Double Jump after using Rope Lift. Players will no longer be able to use mid-air skills during Follow.

If the player registered a Decent type skill and a different skill in the Skill Macro while a better buff is currently applied, the skill registered after the Decent type skill will be used. Fixed the issue where the player received damage even though it seemed as if they avoided a hit from a meteorite type pattern the moment Dark Sight ended. It has been changed so that the character will not receive damage in such circumstances. Fixed the issue where an unnatural sound effect was played when Shade and Zero characters used certain skills in cooldown.

Fixed the issue where Souls split through Shade's Soul Splitter and monsters summoned through Wild Hunter's Call of the Hunter were identified as monsters that need to be defeated in certain content.

Hero Fixed the issue where, when Hero locked a Burning Soul Blade and moved maps, sometimes the lock would be maintained.

Fixed the issue where the skill description was not displayed if a Burning Soul Blade was locked when the skill node was Lv. Paladin Fixed the issue where the Hammers of the Righteous range appeared to be increasing when Paladin uses Hammers of the Righteous right before Advanced Charge ends and then cancels it to use Elemental Charge.

Fixed issue where sometimes immediate end caused by Paladin's reuse of Sacrosanctity would not be applied. Fixed the issue where Paladin's Sacrosanctity was canceled if a party member cancels Sacrosanctity by right-clicking when Paladin used Sacrosanctity after bonding with the party member through Divine Echo. Fixed the issue where sometimes final damage was not increased when Paladin changes channel while using Divine Echo.

Fixed the issue where the weapon was not visible upon equipping a two-handed blunt weapon while using Blast. Fixed the issue where for Divine Echo, Paladin was unable to bond again with a party member who died and resurrected if the Paladin had bonded with a different party member after the corresponding party member died.

Fixed the issue where the Darkness Aura skill was able to be used while hanging on a rope or ladder. Fixed the issue of where the Darkness Aura skill would end even though the attack did not activate when using Darkness Chase Cut while hanging on a rope or ladder. Inferno Aura skill will now be affected by the Buff Freezer effect. The cooldown display format in the Viral Slime skill description will be updated to be the same as that of the other skills.

Arch Mage Ice, Lightning Fixed the issue where Chain Lightning's hit effect was displayed in an unnatural position when attacking Ariel during the Pink Bean boss battle. Absolute Zero Aura skill will now be affected by the Buff Freezer effect.

Bishop Fixed the issue where the Bishop would not go into battle status when they used Divine Punishment. Fixed the issue where the Final Form would end if Kaiser dies while the Final Form is active and revives with Resurrection. If Heaven's Door buff and the cooldown debuff are together, they will now disappear together upon leaving the Ursus boss battle.

Advanced Blessing will now be activated if the player uses Bless after learning Advanced Blessing. Explorer Bowman Fixed the issue where if Archery Mastery had been learned, Bow Master and Marksman were able to use normal ranged attacks even if there were no arrows. Bow Master Fixed the issue where the Double Jump icon was displayed in a different color in the skill level increase UI. Fixed the issue where Quiver Cartridge did not activate as an active effect while using Inhuman Speed.

Fixed the issue where Arrow Blaster skill effect's transparency setting was not applied. Marksman Fixed the issue where sometimes Perfect Shot's attack range was applied differently from the position of the mouse cursor.

Fixed the issue where Marksman would not go into battle status after attacking using Perfect Shot. Pathfinder Fixed the issue where Cardinal Torrent was active in place if Pathfinder used it while in a Dazed state.

Fixed the issue where Cardinal Torrent would move in the direction Pathfinder faced when using the direction key opposite of the facing direction. Fixed the issue where sometimes Relic Gauge was consumed multiple times when Pathfinder used Relic Unbound continuously. Night Lord Fixed the issue where Night Lord's Frailty Curse debuff effect would remain for a set period even after the debuff has ended. Shadower Fixed the issue where Smokescreen's reduction of damage taken was not applied to certain falling objects.

Added to Final Cut's skill description stating that consumption will be based on HP for accuracy. Buccaneer Adjusted the distance traveled when Buccaneer uses Advanced Dash through hotkey to be similar to the distance traveled when the skill was used with ordinary command.

Fixed issue where you can move backward and use skills by using Advanced Dash in the opposite direction of where you're facing. Fixed the issue where the effect was displayed in the Cash Shop preview when the effect was turned off. Fixed the issue where sometimes Nautilus Strike's additional hits did not activate during cooldown. Corsair In Bullet Barrage skill description, text stating that MP is consumed per second will be removed for inaccuracy. Fixed the issue where cooldown time did not decrease when Death Trigger paused while bouncing since there was no enemy to attack.

Dawn Warrior Fixed the issue where the crack did not explode immediately when Rift of Damnation ends. Fixed the issue where Rift of Damnation's attack range of the crack changed when Dawn Warrior moved to another location after the crack was created. Fixed the issue where sometimes Dawn Warrior was pushed back by enemy attacks during Charge start action while using Styx Crossing.

Blaze Wizard Fixed the issue where Fires of Creation's Ignore Defense effect was not applied when Buff Freezer item was used after death while it was summoned. Wind Archer Fixed the issue where Wind Archer traveled beyond the tip of the platforms when using Wind Walk on the ground. Fixed the issue where Howling Gale targeted an enemy that cannot be attacked. Fixed the issue where Emerald Dust's Defense reduction was indicated as a negative number in the skill description.

Fixed the issue where monsters in Deep Cave 1, 2, and 3 were moved to the bottom of the river during Arcana prequest when using Vortex Sphere. Fixed the issue where normal attack was activated when Sentient Arrow or Song of Heaven was used while Wind Archer was in a lying down position.

Night Walker Improved the issue where sometimes skills are not activated when Night Walker uses an attack skill after activating Dark Sight through Shadow Jump. Fixed the issue where sometimes its effect appears behind the map objects. Aran Fixed the issue where combo would not be decreased to when Aran moved to a certain map while in a state where Activate Adrenaline Rush can be used. Fixed the issue where other skills could not be activated at the end of Maha's Fury skill.

Fixed the issue where the Fusion skill would be canceled when Evan moved far using hidden portals, etc. Fixed the issue where 2nd Job Wind Flash's attack range changed depending on the direction it was used.

Fixed the issue where Flame Breath - Return! Fixed the issue where the right border of Elemental Barrage's skill icon was not visible. Fixed the issue where sometimes Elemental Radiance was installed on the wrong platform in Lucid Phase 2.

Fixed the issue where the game client crashed if Evan used a new skill before Mir's appearance changed after Job Advancement. Fixed the issue where Mir explained about the Support Jump skill, which is no longer available, when Evan reached Lv. Fixed the issue where skill level appeared in red in the skill UI, unlike that of other classes, when the skill is receiving Boost Node effect.

Mercedes Fixed the issue where the Spirit of Elluel icon was displayed twice in the buff window if Mercedes used a Buff Freezer item after death while using Spirit of Elluel. Fixed the issue where Spirit of Elluel's attack range of the afterimage was applied based on Mercedes position rather than the position of the afterimage.

Fixed the issue where Sylvidia's duration was not extended when using Irkalla's Wrath when a small amount of duration remained. Fixed the issue where Sylvidia's Flight skill was not affected by the Buff Freezer effect.

Fixed the issue where Mercedes would be in an unnatural position when certain buff skills were used when hanging on a rope or ladder while riding Sylvidia.

Fixed the issue where Mercedes was able to use a movement skill in maps where it could not be used. Fixed the issue where Charge skill did not activate for a moment when Spirit Nimble Flight was used while a charging skill was active. Fixed the issue where Spikes Royale - Armorbreak's Defense decrease amount was displayed as a negative number on the skill description.

The SP used on the skill will be returned. Fixed the issue where sometimes Phantom could not move downwards when the skill was used on a diagonal platform. Fixed the issue where Shroud Walk's cooldown was not applied when Phantom moved channels while the skill had not ended.

Fixed the issue where Phantom did not go into battle status when Mille Aiguilles skill was used. If the enemy disappears while Carte Noir - Swerve card is flying, it will now fly to other nearby enemies. Phantom will no longer take damage even when Carte Noir - Swerve card attacks enemies with Attack Reflection. Fixed the issue where Phantom's Mark target effect would briefly be displayed as 2 when reviving after death while targeting Papulatus.

Fixed the issue where Phantom did not go into battle status when Tempest skill was used. Shade Who again? Fixed the issue where Shade did not go into battle status when using Spirit Frenzy. The Soul Splitter skill that attacks the enemy with the highest Max HP will now attack the original monster first when the separated soul and the original monster are together.

A separated soul will appear behind the original monster. The soul may be seen in the front again if the original monster takes certain actions. Luminous Fixed the issue where sometimes the entire screen would appear red due to the Light and Darkness notification screen effect when leaving the Cash Shop. Fixed the issue where sometimes Demon Slayer was moved to the wrong location when Chaos Lock skill is used with the up arrow key in Will Phase 1.

Fixed the issue where attack action was not visible to other characters if Demon Slayer's Orthrus attack did not hit the enemy. Fixed the issue where cooldown was applied on Demonic Blast in Ursus boss battle. Fixed the issue where sometimes the HP reduction debuff was not applied when Revenant ends. When Revenant is active on Black Mage, if the death count is exhausted due to the stacking of Creation and Destruction debuffs, the player will die and exit even if the Revenant is active.

Developer Comments: During boss battles, the character usually remains dead after exhausting all death counts. However, there was a problem caused by the combination of Black Mage's characteristic, which decreases death count even if the character did not die, and the Revenant skill's characteristic, where HP does not reach 0.

In order to address the problem, it will be modified to leave after death for just this circumstance. Fixed the issue where the first attack did not trigger when using Gatling Punch while Blaster was lying down. Wild Hunter Fixed the issue where the cooldown of Wild Hunter's Primal Fury was applied longer than the time displayed.

Fixed the issue where only one skill activated or cooldown was applied to both skills when Wild Hunter used 2 or more Jaguar skills at the same time. For Jaguar Storm, Jaguar will not be summoned in the air on non-soaring maps.

Fixed the issue where Jaguar action appeared unnatural when Crossbow skill was used after moving first while using Jaguar Rider. Jaguar will no longer disappear when the platform disappears after Jaguar was summoned on the platform. Fixed the issue where the game client would momentarily pause for all party members, including the Wild Hunter, in the same map when Jaguar was summoned or Jaguar skill was used.

Fixed the issue where Jaguar was not summoned if the Wild Hunter used the Jaguar Storm command at the edge of the map while facing towards the edge. Xenon Fixed the issue where sometimes Time Capsule was canceled but its effect remained when Xenon dies while using Time Capsule. Omega Blaster skill will now be canceled if Xenon enters the Torrent Zone while charging or attacking. Mechanic Fixed the issue where Double Acceleration activated if the arrow key was not entered while Mechanic was using Booster Online with Jump Key key-down.

Fixed the issue where Full Metal Barrage skill can be canceled if hit at the same time as it was used. Fixed the issue where Mech's color, changed using Hidden Peace, displayed the original color during certain story videos and when placed as a Raider in Legion Raid.

Fixed the issue where the skill appeared differently to other players if the Mechanic died while in Tank status. Kain Fixed the issue where [Execute] Chain Sickle's finishing attack canceled a different skill when activating.

Added a skill description to Thanatos Descent, stating that Area of Death can be used during certain skills for accuracy. Fixed the issue where Kain was unable to avoid a Meteor attack hit immediately after Shadow Step's activation. Cadena Fixed the issue where sometimes Zakum would not move if Chain Arts: Beatdown skill was used as soon as the boss appeared.

Fixed the issue where Chain Arts: Void Strike's giant chain did not activate when attacking while moving a long distance at high speed. Angelic Buster Fixed the issue where color became darker when hovering over the Terms and Conditions skill icon. Fixed the issue where Superstar Spotlight's buff lasted for the remaining duration when it was manually ended. Fixed the issue where Trinity Fusion's Damage decrease buff was not exactly aligned with the duration of the function where Angelic Buster could not be pushed back from any attack.

Zero Fixed the issue where if Zero used Chrono Break continuously, the skill would end immediately when skill is used consecutively after the 2nd use. Developer Comments: Zero can be very complicated with the combination of unique elements, such as Tags and Assists.



0コメント

  • 1000 / 1000