TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks.
Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration?? TM26 Earthquake 10 -- The user sets off an earthquake that strikes those around it. TM27 Return?? TM29 Psychic 90 10 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp.
TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. TM31 Brick Break 75 15 -- The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM39 Rock Tomb 60 95 15 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power. TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 15 -- It prevents the target from using its held item. Its Trainer is also prevented from using items on it. TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM78 Bulldoze 60 20 The user stomps down on the ground and attacks everything in the area. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM83 Infestation 20 20 The target is infested and attacked for four to five turns.
The target can't flee during this time. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. It may also lower the target's Defense stat.
Its added effects vary depending on the user's environment. TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Feint Attack 60 -- 20 -- Details The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. Grudge -- -- 5 -- Details If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Imprison -- -- 10 -- Details If the opponents know any move also known by the user, the opponents are prevented from using it. Memento -- 10 -- Details The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Ominous Wind 60 5 10 Details The user blasts the target with a gust of repulsive wind.
It may also raise all the user's stats at once. Skill Swap -- -- 10 -- Details The user employs its psychic power to exchange Abilities with the target. Fire Punch 75 15 10 The target is punched with a fiery fist. Focus Punch 20 -- The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. Gravity -- -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch 75 15 10 The target is punched with an icy fist. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target.
Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Thunder Punch 75 15 10 The target is punched with an electrified fist.
Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Def stats are swapped for five turns. The target is easier to hit for three turns. Natural Gift??
The Berry determines its type and power. It fails if the target is not readying an attack, however. Attack Sp. Abilities : Pressure - Frisk Hidden Ability. The antenna on its head captures radio waves from the world of spirits that command it to take people there. The target is punched with a fiery fist. The target is punched with an icy fist. The target is punched with an electrified fist. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. The opposing team gains an intimidating leer with sharp eyes. With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten. Dusknoir disgorges the body before departing. About Us. Help Desk Watercooler. Explore Wikis Community Central. Register Don't have an account?
View source. History Talk 0. Do you like this video? Play Sound. Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl The antenna on its head captures radio waves from the world of spirits that command it to take people there. Platinum It is said to take lost spirits into its pliant body and guide them home.
Black It is said to take lost spirits into its pliant body and guide them home. White It is said to take lost spirits into its pliant body and guide them home. Black 2 It is said to take lost spirits into its pliant body and guide them home. White 2 It is said to take lost spirits into its pliant body and guide them home.
X It is said to take lost spirits into its pliant body and guide them home. Y The antenna on its head captures radio waves from the world of spirits that command it to take people there. Omega Ruby It is said to take lost spirits into its pliant body and guide them home.
Alpha Sapphire The antenna on its head captures radio waves from the world of spirits that command it to take people there. Shield With the mouth on its belly, Dusknoir swallows its target whole. Generation VII.
Contest Cat. Generation IV. Universal Conquest Wiki. Diamond and Pearl. Evolve Dusclops. HeartGold and SoulSilver. Black and White. Black 2 and White 2. X and Y. Omega Ruby and Alpha Sapphire. Sun and Moon. Hippowdon Temple. Shadow Punch. Future Sight.
Thunder Punch. Shadow Sneak. Shadow Ball. Hidden Power. Double Team. Rock Smash X Y. Power-Up Punch. Secret Power.
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